<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Stalefish Labs</title><link>https://stalefishlabs.com/play/</link><description>Tabletop, party, and digital games designed for groups who like to play together.</description><generator>Hugo 0.155.2</generator><language>en-us</language><lastBuildDate>Tue, 12 May 2026 20:47:00 +0000</lastBuildDate><atom:link href="https://stalefishlabs.com/play/index.xml" rel="self" type="application/rss+xml"/><item><title>Almost Obvious</title><link>https://stalefishlabs.com/play/almostobvious/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://stalefishlabs.com/play/almostobvious/</guid><description>A lateral-thinking party game built around clever conclusions. Draw cards, connect ideas, and race to the most creative answer.</description><content:encoded>&lt;p&gt;A lateral-thinking party card game where players race to find the cleverest connection between two seemingly unrelated ideas. The best answer isn&amp;rsquo;t always the right one — it&amp;rsquo;s the one that makes the whole table go &amp;ldquo;oh, that&amp;rsquo;s good.&amp;rdquo;&lt;/p&gt;
&lt;h2 id="how-it-plays"&gt;How it plays&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Two cards hit the table with unrelated concepts&lt;/li&gt;
&lt;li&gt;Everyone races to find a connection, pattern, or punchline&lt;/li&gt;
&lt;li&gt;The judge picks the most creative answer&lt;/li&gt;
&lt;li&gt;Fast rounds, loud arguments, and the occasional flash of genuine brilliance&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="why-it-works"&gt;Why it works&lt;/h2&gt;
&lt;p&gt;Almost Obvious rewards the kind of sideways thinking that makes conversation interesting. No trivia knowledge required — just the ability to see links that other people miss.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Format:&lt;/strong&gt; Physical card game&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Status:&lt;/strong&gt; In development&lt;/p&gt;</content:encoded></item><item><title>Yo Yo Yo!</title><link>https://stalefishlabs.com/play/yoyoyo/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://stalefishlabs.com/play/yoyoyo/</guid><description>A high-energy freestyle rhyme game for groups. Draw prompts, drop bars, and crown the best freestyler at the table.</description><content:encoded>&lt;p&gt;A high-energy freestyle rhyme card game where players draw prompts and spit bars on the spot. The table votes, the best flow wins, and nobody needs to actually be good at rapping to have a great time.&lt;/p&gt;
&lt;h2 id="how-it-plays"&gt;How it plays&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Draw a prompt card with a topic, word, or constraint&lt;/li&gt;
&lt;li&gt;Freestyle a rhyme on the spot — short, scrappy, and in the moment&lt;/li&gt;
&lt;li&gt;The table votes on delivery, creativity, and laughs&lt;/li&gt;
&lt;li&gt;Crown the best freestyler at the end of the night&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="why-it-works"&gt;Why it works&lt;/h2&gt;
&lt;p&gt;Yo Yo Yo! thrives on confidence, comedy, and the willingness to embarrass yourself in front of friends. The prompts keep things surprising and the voting keeps things loud.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Format:&lt;/strong&gt; Physical card game&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Status:&lt;/strong&gt; In development&lt;/p&gt;</content:encoded></item></channel></rss>